Mi-Clos Studio's title is incredibly successful in creating a sense of loneliness, meaning that every moment of contact with another race seems extremely important for the astronaut's wellbeing. The brief meetings with alien races only intensify the feeling of isolation that Out There provides. This worked incredibly well on mobile platforms, but home computer players may be left wanting more. The majority of the early gameplay is made up of three different proactive gameplay moments: sending probes for fuel, mining ore planets, and landing on garden planets. As a result, if players found the planet-probing moments of Bioware's series less-than-enthralling, then Out There might not be entertaining. In a strange way, this means that the game almost plays out like the galaxy exploration mini-games of the Mass Effect series, particularly Mass Effect 2. Keeping tabs on fuel, air, and hull stability is essential, with different elements repairing or refilling the Fuel, Oxygen, and Hull meters. These elements can be found by mining ore-rich planets to repair the hull, probing gas giants for hydrogen and helium for fuel, and landing on garden planets to refill oxygen supplies. Players are not able to rely on firepower to escape dangerous situations, and the bulk of the gameplay is instead focused around resource management. Out There's gameplay is entirely based around vulnerability and survival.
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